The easiest way to give something a metallic look is to use an spherical enviromental map. For the following steps i refer to this screenshot. ![]() Load the "Hi-Res Ball" into poser and go to the material editor. Set the specular color to white (Screenshot point 1) , set the specular value to 0.75 (Screenshot point 2) Select the ball , click the socket symbol (Screenshot point 3) and follow the opening options tree like : new/ lighting/enviroment/spherical map.(Screenshot point 4) On this, click the socket symbol and follow the opening options tree like : new/2d-textures/picture map. On this click the option picture source,and load the picture "Metal45" which you will find in the folder Poser/Runtime/Textures/3ddj/3ddjsamplepics (Screenshot point 5) Render the ball and you should have following result. In your sample library it is saved as "SMetal1" See how its plugged in your Poser version. ![]() The metal would have some reflection, which we will add using raytracing. Click the socket symbol at the "reflection color" option and follow the opening options tree like: new/lighting/raytrace/reflection , stay with the standard settings. (Screenshot point 6) The material will now reflect its surroundings (place something next to it and render to see, dont forget to activate "Raytrace in your render options, no result otherwise :). Tip : play with the reflection color in the raytrace window to get things to reflect on the dark side of the mesh. It is saved in your library as "Smetal2" ![]() |